![]() Setting this value lower will allow more precise editing, if needed. The default grid size is 4 units setting this value higher will result in more obvious and easy snapping of large components. You can change the grid density by choosing one of the Units values in the Grid menu of the Atlas Editor, or by pressing the hotkeys 1 - 6, (smallest to largest grid sizes). The Atlas Editor uses a grid system for snapping the edges of textures and surfacetype areas. Ctrl Enter - Creates a new Surface Type area.This only affects Surface Type areas images will not be affected. Ctrl LMB-drag - Slice any shapes that the slice line crosses.Shift LMB - Select the item currently under the cursor.LMB-drag - Move the current selection around the grid.Most of the commands are available in the menu along with shortcut keys. These allow for more accurate vehicle physics, sound and particle effects. SurfaceType Map - This is a way to specify material types within a texture.Source Maps - Tiling textures that are generally used on brush-based world geometry. ![]()
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